The World War II Reenacting Corps

Bylaws

As Of:

15 October 2011


The following bylaws are still in draft format.  However, the rules for reenactments hosted by the WWIIRC are in effect and current.  


Table of Contents

PART I: The Reenacting Corps. 3

1.      Introduction. 3

2.      Name.. 3

3.      Mission. 3

4.      Candidacy. 3

4.1.       Eligibility. 3

4.2.       Conduct 4

4.3.       Age.. 4

4.4.       Structure and Requirements. 4

5.      Membership.. 4

5.1.       Non-Discrimination. 4

5.2.       Activation. 4

5.3.       Maintaining Membership.. 5

5.3.1.       Attendance.. 5

5.3.2.       Dues. 5

5.3.3.       Authenticity. 5

5.3.3.1.        American Specific Authenticity. 6

5.3.3.2.        German Specific Authenticity. 6

5.3.3.3.        Russian Specific Authenticity. 6

5.3.3.4.        Living Historian Specific Authenticity. 6

5.3.4.       Appearance.. 6

5.3.4.1.        Persona and Attitude.. 7

5.3.4.2.        Knowledge of the History of WWII 7

5.3.4.3.        Representation. 7

5.4.       Inactivation. 8

5.4.1.       Voluntary Inactive Status. 8

5.4.2.       Involuntary Inactive Status. 8

5.5.       Termination. 8

6.      Command Staff (Unit Commanders) 9

6.1.       Eligibility. 9

6.2.       Purpose.. 9

6.3.       Structure.. 9

6.4.       Elections. 9

6.5.       Current Command Staff 9

7.      Reenacting Corps Organization. 10

7.1.       Units of the WWII Reenacting Corps. 10

7.1.1.       American Unit – 4th Armored Division. 10

7.1.2.       German Unit – 352.Infanterie-Division. 10

7.1.3.       Soviet Unit – 44th Guards Rifle Division. 11

7.1.4.       Living Historians. 11

7.2.       Meetings. 11

7.2.1.       Command Staff Meetings. 11

7.2.2.       Active Member Meetings. 11

7.3.       Functions and Events. 11

8.      Finance.. 12

8.1.       Fundraising.. 12

8.2.       Budgeting.. 12

9.      Awards. 12

10.   Information and Correspondence.. 12

11.   Continuity. 12

12.   Amendments. 13

13.   Association with the World War II History Center 13

14.   Association with the WWII HRS. 13

PART II: Reenacting.. 14

15.   Reenactor Information and Guidelines. 14

15.1.         General Information. 14

15.2.         Personal Goals. 15

15.3.         Promotions. 15

16.   Safety. 16

17.   Insurance.. 17

18.   Unit Structure.. 17

18.1.         American Unit and Rank Structure.. 17

18.1.1.          Unit Structure.. 17

18.1.2.          Rank Structure.. 17

18.2.         German Unit and Rank Structure.. 18

18.2.1.          Unit Structure.. 18

18.2.2.          Rank Structure.. 19

18.3.         Soviet Unit and Rank Structure.. 19

18.4.         Living Historians. 19

19.   Reenacting Rules. 20

19.1.         General Rules. 20

19.2.         Weapons. 20

19.3.         Vehicles. 21

19.4.         General Casualty Rules. 21

19.5.         WWII Reenacting Corps Sponsored Event Rules. 22

19.5.1.          WWIIRC Casualty Rules. 22

19.5.2.          WWIIRC Prisoners of War Rules. 23

19.5.3.          WWIIRC Victory Points. 24

20.   Glossary. 25


PART I: The Reenacting Corps

1.   Introduction

This document outlines the by-laws of the World War II Reenacting Corps.  Any questions concerning this document or the nature of the Reenacting Corps should be directed towards the Corps’ Commander.

2.   Name

The name of this organization shall be the "The World War II Reenacting Corps" (WWIIRC).

3.   Mission

The vision statement of the WWII History Center is to “to remember a generation, to honor their sacrifices, and to educate future generations.” 

The Reenacting Corps mission is to accomplish the History Center’s vision. 

This mission is carried out by the Corps planning and participating in public displays, demonstrations and battles.  We portray soldiers and civilians from several different nations that participated in WWII.  It is the goal of our members to accurately preserve and portray the history and traditions of the WWII soldier and civilian in order to remember and honor those who served and survived through the War.  Our reenactors are avid historians – through the authenticity of our reenacting impression and by interacting with the public, we can properly educate and help younger generations understand the impact of the Second World War.  The Reenacting Corps is a great educational tool that helps people reconnect with and remember the past.

4.   Candidacy

4.1. Eligibility

In order to be eligible for the WWI I Reenacting Corps, a person must be 16 years of age, must not be a felon and must not have any political aspirations to express as a reenactor.  

4.2.       Conduct

The distinction of military customs and courtesies will be governed by rank, regardless of the country your reenacting impression portrays, during all formal WWIIRC functions will be upheld and enforced. 

4.3. Age

The minimum age to participate in a military reenacting unit is 16 but the maximum age is dependent upon you.  There is no minimum or maximum age to participate as a living historian.  If you are physically capable of portraying a soldier and you meet the minimum age requirement, then you will be allowed to participate.  If you are over 45, depending on how old you look, it may be better for you to portray a German soldier as the German Army conscripted older men towards the end of the war, or you may be asked to be a vehicle driver as an American soldier.  There were very few infantrymen over 40 during WWII in the U.S. Army. 

4.4.       Structure and Requirements

Candidates are required to obtain their basic military/civilian impression as soon as possible.  Candidates have one year to obtain their impression.  If they have not obtained their basic impression by that time, they will be asked to leave the WWIIRC.  Once a candidate obtains his or her impression, they will be reviewed by their unit commander.  If they pass the review, they will become a full member of the unit and of the WWII Reenacting Corps. 

5.   Membership

5.1.  Non-Discrimination

The World War II Reenacting Corps will not deny membership on the basis of race, creed, ethnic origin, sex, age, political persuasion, sexual preference, religion, or marital status.

5.2.  Activation

To be activated as a member of the WWII Reenacting Corps, a person must meet all of the eligibility requirements as stated in Section 4. 

A person must have successfully obtained their basic military/civilian impression and have passed their unit commander review in order to become a member of the WWII Reenacting Corps. 

If there are extenuating circumstances that prevent a candidate from obtaining all of their required gear or passing their unit commander review, they can seek an exception from the Corps’ Commander.  A candidate may appeal his/her removal as a candidate by meeting with the Corps’ Commander.  The Corps’ Commander has the authority, with the approval of the Director of the WWII History Center, to waive any activation requirement.

All active members are voting members.

5.3.  Maintaining Membership

5.3.1.  Attendance

In order to maintain membership in the WWIIRC, a member is required to attend at least one event a year.  It is highly encouraged that members participate as often as they can (preferably, 3 or more events a year).

The Reenacting Corps holds a meeting twice a year – once at or near the last weekend of January, and one at or near the last weekend in June.  The meetings will be held on the premises of the World War II History Center.  Members are required to attend one meeting a year.  Members are strongly encouraged to make both meetings.  If a member cannot attend the meeting, a written excuse must be presented to the Corps’ Commander before the meeting.

If a member misses three consecutive meetings without an approved excuse, they will be involuntarily inactivated.

5.3.2.  Dues

TBD

5.3.3.  Authenticity

Your World War II impression must be believable to the public and to other reenactors.  Authenticity is of the utmost importance in portraying a soldier or civilian of the 1940’s.  Clothing worn while at Reenacting Corps sponsored events must look like what would have been worn during the War.  Original items may be worn and used, but this practice is discouraged.  Original items are frail and can easily break or be destroyed, effectively ruining a part of history.  There are several vendors now who create highly accurate reproduction uniforms, equipment and clothing.  Reproduction items are encouraged to be worn and used at Reenacting Corps events.  Some post-War items may be used in your WWII impression, but they must be nearly identical to what could have been used during the War.  Specific nationality authenticity rules are listed in the following sub-sections.  Any questions about an items’ use should be cleared with the respective Unit Commander or the Corps Commander.  Unit Commanders and the Corps Commander have the final say in authenticity.   

5.3.3.1.      American Specific Authenticity

TBD

5.3.3.2.      German Specific Authenticity

·         When in uniform, you are encouraged to speak German, if you know it.  If you don’t know German, you should try to speak in a German accent.

·         German haircuts were typically very short on the sides and back, and very long on the top.  This is the suggested haircut for German reenactors.

·         German reenactors are highly encouraged to purchase and use a Soldbuch (Soldier’s Book).  This item is used as the soldier’s identification, and can be used to hold any paperwork you have.

5.3.3.3.      Russian Specific Authenticity

TBD

5.3.3.4.      Living Historian Specific Authenticity

TBD

5.3.4.  Appearance

There are several appearance requirements that must be met in order to be a member one of the Reenacting Corps’ units.  These appearance requirements are:

A)    There must be no visible tattoos or piercings of any kind that are visible while you are in uniform/period clothing.

B)     Hair for soldiers must be kept short and above the ears.  Sideburns must be kept no longer than the middle of the ear.  Hair styles for living historians must be similar to the style used in the 1940s.

C)    Facial hair is limited to trimmed mustaches that must not hang over the lip, and cannot be any wider than the corners of the mouth.  “Five o’clock shadows” are permissible, unless you are an officer.

D)    You must keep yourself in at least average physical condition, able to walk at least a few miles per day while carrying weapon and equipment.  You will not be expected to do 50 pushups and run a timed mile, but you have to be able to keep up on a march without the potential for a heart attack.  Beer guts are not only unacceptable, but you won’t find any equipment that will fit you.

5.3.4.1.      Persona and Attitude

Your uniform and clothing make up your visual WWII impression.  Remember first and foremost that when you are in uniform, no matter where you are, you are representing an honorable soldier.  Always be on your best behavior and do what you can to bring honor to yourself and those you are trying to portray.  The other major part of your impression is how you act and how you sound.  The following requirements outline your persona and attitude:

A)    If you are portraying a soldier from a nationality whose primary language is not English, you are requested to learn basic military commands in the native tongue of the nationality which you are portraying.

B)     If you are portraying a soldier from a nationality other than that of the United States, and if you are capable, try to speak in an accent of the nationality which you are portraying when speaking to the public

C)    While in uniform, you will be expected to act as a soldier and follow the military code of conduct.  Officers will be saluted (unless in combat conditions), higher ranks will be addressed by rank, and you will follow the orders given to you.  Your best guide for general military attitude and discipline would be to acquire a copy of a 1941 or later U.S. War Department Field Manual entitled “Soldier’s Handbook”.  This will teach you everything you need to know about being a WWII soldier for any country that fought in the War).  You can usually find good condition original copies on eBay for as little as $5.00.  The World War II History Center’s Research Library also has a few copies that you can check out.

5.3.4.2.      Knowledge of the History of WWII

Remember that you are a reenactor because you care about the history and educating others, not because you like to carry guns around, look cool in uniform, or get some “trigger-time” with a machine.  You should do your best to learn about the type of soldier you portray, the nationality for which you portray, major battles, and the War in general.  People will ask you questions about the War, about soldiers, about battles, etc…  You will be expected to interact with the public, while in character, and be knowledgeable about World War II.

5.3.4.3.      Representation

Remember that as reenacting units under the banner of the World War II History Center, we will be held to a higher standard and we expect you to do your best to help us maintain that higher standard of historical accuracy, even when participating in tactical events.

5.4.  Inactivation

5.4.1.  Voluntary Inactive Status

Members seeking voluntary inactive status must write a formal letter addressed to the Corps’ Commander stating the reasons for not wanting to be an active member.  Upon approval of the Command Staff, the member requesting inactive status will no longer be an active member.  You may only be an inactive member of the Corps for one year’s time.  After one year, if you no longer wish to be an active member, your membership in the WWIIRC will be terminated. 

5.4.2.  Involuntary Inactive Status

Involuntary inactive status is a disciplinary action initiated by the Corps’ Commander.  It can be caused by not meeting professionalism standards, disregard for membership rules or a 2/3 vote by the Command Staff.  Involuntary inactive status results in losing your rank.  Involuntary inactive status can be revoked upon approval by the Corps’ Commander.

5.5.  Termination

Termination is the loss of membership in the World War II Reenacting Corps.  Once a membership has been terminated, the member is no longer a part of the Corps or the unit he or she was with.  Any member of the Corps may seek voluntary termination of their membership at any time.  The member must submit a formal letter to the Corps’ Commander stating the reasons for wanting termination.  Upon a 2/3 approval by the Command Staff, the individual’s membership will be terminated, and the individual will be notified. 

Involuntary termination of membership is a disciplinary action initiated by the Corps’ Commander for inactive membership for more than one year inactivity, failure to pay dues, failure to follow authenticity or safety rules or a unanimous vote by the Command Staff.  

6.   Command Staff (Unit Commanders)

6.1. Eligibility

The Command Staff is designed for the commanders of each of the units in the WWII Reenacting Corps to make decisions on how the Corps is run and what direction the Corps is headed.  Being elected or appointed as a unit commander automatically makes the individual a member of the Command Staff.  However, if a unit commander wants to delegate that position to a subordinate in his unit, that is acceptable, so long as both parties agree and it is approved by a majority of the rest of the Command Staff. 

6.2. Purpose

The purpose of the Command Staff is to make and implement policy and authenticity, to guide and direct the mission and objectives of the WWII Reenacting Corps, to serve as a review board and to make decisions concerning disciplinary action. 

6.3. Structure

The structure of the Command Staff is simple.  The Corps’ Commander is responsible for selecting recipients of the Corps for awards, for setting policy pertaining to Corps’ operations, and for commanding his own unit.  The rest of the Staff serve as support to the Corps’ Commander, and they, too, are in charge of their own units. 

6.4. Elections

Elections will be held once a year for the position of Corps’ Commander.  Eligible candidates will be limited only to those currently on the Command Staff.  All members of the WWII Reenacting Corps may vote once.  The election will be held at the Corps’ Meeting on or near the last weekend of January.  Any new incoming staff will assume their duties the first week of March following the election.

6.5. Current Command Staff

Erik Runge – CORPS COMMANDER

Leutnant (Reenacted)

Commander, 352nd Infantry Division (Germany)

(620) 757-0943

admiral007@gmail.com

 

L. Nicholas Skellenger

Staff Sergeant (Reenacted)

Commander, 4th Armored Division (United States)

(620) 875-4936

warmen1942@yahoo.com

 

Evan Andrews

Serzhant (Reenacted)

Commander, 44th Guards Rifle Division (Soviet Union)

(316) 559-4322

44thguards@gmail.com

 

Randy Hammons

Leader, WWII History Center Living Historians

rhammons@cox.net

7.   Reenacting Corps Organization

7.1. Units of the WWII Reenacting Corps

The World War II Reenacting Corps currently has three active military reenacting units and a group of living historians portraying civilians.  These units fall under the banner of the Reenacting Corps and the WWII History Center.  Members of these units must follow unit specific instructions, rules and regulations as well as those of the Reenacting Corps.  Any future addition to the Reenacting Corps needs to be approved by the Command Staff.

7.1.1.  American Unit – 4th Armored Division

The American reenacting unit has been in existence since before the Corps was formed.  It was initially a sub-section of the 4th Armored Division Reenacting Unit based out of Great Bend, KS.  That unit eventually fell apart, so the 4th Armored Division became a part of the WWII History Center.  It was incorporated as a founding unit of the Reenacting Corps.  The unit became a recon element for the 4th Armored Division due to the fact that membership in the unit had been small and none of the members had any access to vehicles.  

7.1.2.  German Unit – 352.Infanterie-Division

The second founding unit of the WWII Reenacting Corps is the German 352.Infanterie-Division.  This unit was formed in October 2009.  The reason the 352.Infanterie-Division was chosen to be represented was numerous.  The 352nd was a unit that fought at Normandy, in Market Garden and the Battle of the Bulge – the three largest battles in the European Theater.  For East Front reenactments, the 352nd becomes the 268.Infanterie-Division.  The 352.Infanterie-Division was formed by several members of the 268.Infanterie-Division after it was destroyed on the East Front.  Portraying these two units allows our German reenactors to participate in almost any reenactment held.  Also, portraying a regular infantry soldier allows our Germans reenactors the versatility to portray a German soldier for any other infantry division. 

7.1.3.  Soviet Unit – 44th Guards Rifle Division

The third reenacting unit of the Reenacting Corps is the Soviet 44th Guards Rifle Division.   

7.1.4.  Living Historians

The World War II History Center’s Living Historians have been around longer than any of the military reenacting units.  The dedicated volunteers of the Museum have been portraying civilians of the War-time era since the Museum began.  

7.2. Meetings

7.2.1.  Command Staff Meetings

The Command Staff will meet at least once every two months, time and location TBD.  The Command Staff meetings are chaired by the Corps’ Commander.  Minutes will be taken and posted on the Corps’ website within two days of the meeting.  Deviation from this requires approval from the Corps’ Commander.

7.2.2.  Active Member Meetings

Active member meeting will occur twice a year.  The first meeting will be on or near the last weekend of January.  Time TBD.  The meetings will be held on the grounds of the World War II History Center.  Deviation from this requires approval from the Corps’ Commander.  Meetings will be chaired by the Corps’ Commander.  The purpose of these meetings is to inform members of the Corps’ happenings, upcoming events, and to present recognitions and awards. 

7.3. Functions and Events

Any Corps’ member may organize a reenacting event or other activity.  Members must have approval from their unit commander first.  Their unit commander must get approval from the Corps’ Commander.  The Corps’ must have one month prior notice.  The Corps will participate in the event if a majority vote of present members is reached.  Any Corps’ sponsored reenacting event must follow Corps’ rules and regulations, safety rules and the Corps’ casualty system.    Deviation from this requires approval from the Corps’ Commander.

8.   Finance

8.1.  Fundraising

The Command Staff must approve all fundraising activities.  Command Staff will decide if funds will be divided equally among members, or go towards the Reenacting Corps Common Fund.

8.2. Budgeting

Every January meeting, a budget report will be presented to the Corps.  The budget will be reviewed by the Corps’ Commander.  The budget report will cover balances, project costs, office expenses, petty cash fund, unforeseen expenses, training event costs and public battle costs.

9.   Awards

Awards and decorations will be handled by unit commanders within their own units.  They can perform their own award ceremonies if they would like.  Also, awards can be handed out and members can be recognized at either of the Corps’ Meetings.  If awards and/or decorations are to be handed out at the Corps’ Meeting, the Corps’ Commander needs to be notified prior to the meeting.

10.       Information and Correspondence

All email correspondence outside of the WWII Reenacting Corps related to the Corps will be courtesy copied to the Corps’ Commander.  All information pertinent to the Reenacting Corps will be displayed online on the WWII Reenacting Corps’ website.

11.       Continuity

The purpose of continuity is to generate a smooth process of transition between incoming and outgoing Command Staff or unit commanders, to generate ideas for the future, to keep important forms and documents on file for easy access to any member of the Corps. 

All outgoing commander or staff will have a continuity report filled out no later than two weeks before the new commander/staff is scheduled to take over.

The continuity report should include:

  • ·         Current job description
  • ·         Detailed description of what is required of that job in the Corps
  • ·         Ideas for improvement
  • ·         Any other useful information (contacts, etc…)
  • ·         Special projects/events (description, how they are completed, ideas for improvement, etc…)

12.       Amendments

To meet the changing needs of the WWII Reenacting Corps, to further the Corps’ mission and the objectives more efficiently, amendments are allowed to help change the Corps. 

A formal letter must be submitted to the Corps’ Commander stating the exact wording of the proposed amendment.

One month of deliberation and debate must pass before voting on the amendment may commence. 

If a total rewrite of the by-laws is voted on by 2/3 of the Reenacting Corps, a committee will be appointed to make all the necessary changes, and present them to the active Corps, to be voted on.

In order to ratify the amendment, 2/3 majority vote by the active Corps is required for the amendment to be put into effect.  All passed amendments are effective immediately.

13.       Association with the World War II History Center

TBD

14.       Association with the WWII HRS

TBD

PART II: Reenacting

15.       Reenactor Information and Guidelines

15.1.            General Information

Reenacting in Tactical Battles is a lot like playing “War” when you were a kid, except we get to use authentic guns and everything sounds real, and if done correctly, feels real. 

Training for our units will be conducted as if none of our members have ever served in the military.  For those that do have military service, we will ask that you be patient with us and the inexperienced, and do what you can to help both.  Training for our units will largely revolve around how to portray a WWII combat soldier, squad-level tactics, marching, rifle drill, and field problems.  Training will include minimal shooting of blank rounds due to the cost of the ammunition; however you will be given a chance to shoot blank ammunition prior to an event if it is your first time.  Live Fire target shooting events can be organized if enough interest is shown.  

For those of you who have prior military experience (in the real world), please keep in mind that some things were done different during World War II and some terminology was different.  You will be expected to learn the “WWII way” of doing things as you will be portraying a WWII soldier.  We are not doing this to minimize your honorable service to our country, but merely to be as historically accurate as possible.

Smoking is generally allowed outdoors, unless otherwise prohibited for safety concerns.  It is a fact of the WWII soldier, from any nationality, that smoking was pretty much the only way to relax during the war.  However, if you choose to smoke, you are required to use either un-filtered cigarettes or cigarettes with a white filter.  You must also use a type of normal-looking cigarette similar to Camels or Winstons.  No Virginia Slims or other exotic-looking types.  Cigarettes did not have filters during WWII.  Cigars and pipes are also allowed, although pipes would only have been used in camp.

Anyone trained in Emergency Medical Response or as an EMT will be encouraged to portray a Medic.  This way you could actually carry real medical supplies and you would be on the scene instantly if any real injuries occurred.  Real gunshot wounds may be non-existent, but scrapes, cuts, burns, turned ankles and the like are fairly common.

15.2.            Personal Goals

As a member of the World War II Reenacting Corps, some of your personal goals should include:

A)    If you are portraying a soldier - to learn all you can about the time period, the life of the particular type of soldier you are portraying, the theater of combat in which he served and his unit’s history.  If you are portraying a civilian – to learn all you can about the time period, the community in which they lived and the feeling and mood of the population with respect to the War.

B)     To acquire (as soon as possible), the minimum required uniform/clothing/equipment/weapons necessary to fulfill your particular soldier or civilian’s impression. 

C)    As a soldier, to learn basic military discipline including rules for saluting, addressing higher ranks, following orders and all of the other typical rules of order common to military life.

D)    To become completely familiar and comfortable with the use and arrangement of the uniform, equipment and weapons of the combat soldier which you are portraying, including equipment and weapons utilized by other soldiers in your unit, such as machine guns and vehicles.

E)      To help others achieve the goals above.

F)      To recruit others to join the WWII Reenacting Corps, thereby increasing our numbers and adding more to our effort to educate the public about life as a soldier during WWII.

15.3.            Promotions

Advancement in rank will be decided much the same as it is in the real military.  Decisions will be made by your CO or NCO and will be based on your experience, skill, historical accuracy and the need for higher ranks.  Participation in events will also play a role in your rank designation.  We will never have need for any rank higher than a Major.  Refer to the Unit Structure guide to see how many of each rank were typically found in each unit.

In order to achieve higher rank in either of our units, several requirements must be met:

A)    We must first have a need, or an open slot, to promote someone to a higher rank.  For example, we will only promote someone to Sergeant if we need a new squad leader, or assistant squad leader.  You can help create this need by helping us to recruit more members to our units.  If we have more members, then we will have more squads and thus, more open positions to fill.

B)     You must learn the job of the next higher rank.  If you want to be a squad leader, you must learn what it takes to be a squad leader, understand the responsibilities and know your job.

C)    In order to be promoted to anything above a Corporal, you must regularly attend our training sessions.  It is not necessary to attend every month, but at least every other month.  You cannot properly fulfill a leadership role, if you yourself don’t know what you are doing and can teach others what they are supposed to do.  You must know your men and they must know you.  The extra responsibilities that you will have require that you regularly work with those in command above you.

15.4.            Awards

Awards shall be handled by each individual unit.  The unit commander is responsible for determining if an award should be given, and for bestowing the appropriate award.  No member of the Reenacting Corps may wear more than 3 awards at any one time.  The reasoning behind this decision is because we are supposed to represent the common soldier – not a glorified war hero. 

We, as reenactors, cannot ever truly “earn” any award.  Awards that will never be bestowed in the Corps are awards for great heroism or valiancy (e.g. – the Medal of Honor, Knights Cross, Hero of the Soviet Union, etc…).  

16.       Safety at Events

A)    Safety is the number one priority!  If you see an unsafe condition, no matter what the situation (even in the middle of a public battle), do whatever it takes to make the situation safe before doing anything else.

B)     Never bring live ammunition to any event where you will be carrying a WWII-era weapon.  If you must bring a weapon for self-defense, bring one that uses ammunition different from that used in your weapon.  For example, if as an American soldier you carry a .45 auto, bring a firearm for self-defense that uses a .38, .40 or 9mm caliber.  The idea is that there will be no way that you will accidentally load a live round into your WWII-era weapon.

C)    Live ammunition is strictly prohibited on World War II History Center grounds, even for personal defense.  If you bring any by accident, you will be expected to put it in your POV immediately.

D)    Pyrotechnics are to be handled strictly by authorized personnel only.  The only exception to this rule is any grenade, mortar or cannon shell simulator approved by the event Safety Officer.

E)      Never aim a weapon of any type, loaded or unloaded, real or fake, at any person ever.  The old rule of shooting, “only aim at what you plan to kill” applies here.  During combat, always aim at the ground in front of the person or off to the side or over his head.  In case the worst should happen and you do have a live round loaded, this will save someone’s life.

F)      Night patrols can be conducted, however during night patrols you will not load your weapon.  All weapons must be unloaded at dusk and not re-loaded until dawn.  If you can’t see what you’re shooting at, you don’t need to be shooting.  All kills at night must be “Safety kills”.  This means that if you come upon the enemy in the dark, the first one to say the words, “safety kill” or “bang” wins.

G)   Do not fire upon anyone within 10 yards.  If you surprise someone at close range, take them prisoner by calling out “hands up” or “hand-uh hock” (in German).

H)     If anyone suffers a real-world casualty and you need assistance, shout out “real world” so we know we have a real incident we need to deal with.

17.       Insurance and Liability

TBD

18.       Unit Structure

18.1.            American Unit and Rank Structure

18.1.1.               Unit Structure

The American unit structure is, from smallest unit to largest:

·         Rifle Squad (~12 men) – Commanded by a staff sergeant with a sergeant that could command half the squad

·         Rifle Platoon (40 men) – Commanded by a first or second lieutenant.  Made of 3 Rifle Squads, plus a command unit (CO, radio operator and two runners). 

·         Rifle Company (120 men) – Commanded by a first lieutenant or captain.  Made up of 3 Rifle Platoons, plus a Weapons Platoon (heavy machine guns and a mortar squad) and a command unit (the Executive Officer (second in command), service personnel, radio operator and runners)

·         Battalion

·         Regiment

·         Division

·         Corps

·         Army

·         Army Group

18.1.2.               Rank Structure

ENLISTED

Private – lowest rank possible, new recruit

Private, First Class – usually has some experience

Technician, Fifth Grade – Corporal rank with special training, such as interpreter or driver

Corporal – has some experience, some ability to command small groups of less than 6 men

Technician, Fourth Grade – Sergeant rank with special training

Sergeant – experienced, can command an entire squad

Staff Sergeant – experienced, can command an entire squad, or assist the platoon leader

Technical Sergeant– Platoon Sergeant, assists the platoon leader and can take over the platoon if the platoon leader is incapacitated.

First Sergeant – in charge of all NCO’s of a company, assists Company CO

OFFICERS

2nd Lieutenant – commands a platoon, or assists Company CO

1st Lieutenant – experienced platoon leader, or assists Company CO, or commands Company

Captain – commands a Company

Major – commands a Battalion

Lieutenant Colonel – commands a Battalion or Regiment

Colonel – commands a Regiment

Brigadier General – assists the division commander or commands a brigade or brigade group

Major General – commands a Division

Lieutenant General – commands a Corps or Army

General – commands an Army or Army Group

General of the Army – commands an Army Group or entire Expeditionary Force

18.2.            German Unit and Rank Structure

18.2.1.               Unit Structure

The German unit structure is, from smallest unit to largest:

·         Gruppe (pl: Gruppen) (Squad, 8-10 men) – Commanded by an Unteroffizier or Unterfeldwebel with a Gefreiter or Obergefreiter that could command half the Gruppe.

·         Zug (pl: Züge) (Platoon, 30-40 men) – Commanded by an Oberfeldwebel or Leutnant.  Tactical level.  Made of 3 Gruppen, plus a command unit (CO, radio operator and runners). 

·         Kompanie (pl: Kompanien) (Company, 100-200 men) – Commanded by a first Oberleutnant or Hauptmann.  Tactical level.  Made up of a number of Züge, plus a schwere Waffen Kompanie (heavy weapons company, comprised of heavy machine guns and a mortar squad) and a command unit (an Executive Officer, service personnel, radio operator and runners).

·         Abteilung/Bataillon (pl: Abteilungen/Bataillone) (Battalion, 500-1,000 men) – Consisted of a number of Kompanien.  Commanded by a Major or Oberstleutnant. Tactical level, directly engaging in combat.  This is the smallest self-contained and self-sufficient combat formation, plus attached units consisting of Pioniere (combat engineers), Panzerjägern (tank destroyers), Sanitäter (medics), Artillerie (artillery), etc…

·         Regiment (pl: Regimenter) (Regiment, 2,000-6,000 men) – made up of several Bataillone.  Tactical level.  Commanded by an Oberstlutnant or an Oberst. 

·         Division (pl: Divisionen) (Division, 10,000-20,000 men) – Contained between 1 and 4 Regimenter, plus any attached units.  Commanded by an Oberst.  Operational level.  Contained the operational headquarters for the Regimenter, and for the attached units and formations.

·         Kampfgruppe (pl: Kampfgruppen) (Task force) – Could range in size from 500 and 50,000 men.  The Kampfgruppe is essentially a hodge-podge unit put together to accomplish a certain task.

·         Korps (pl: Korps) (Corps, 40,000-60,000 men) – Contained one or more Divisionen, plus any attached units.  Commanded by an Oberst or Generalmajor.  Served at a strategic and operational level.

·         Armee (pl: Armeen) (Army, 60,000 – 100,000 men) – Contained one or more Korps.  Commanded by a Generalmajor or a Generalleutnant.  Strategic level.

·         Armeegruppe (pl: Armeegruppen) (Army Group, 100,000+ men) – Contained one or more Armeen.  At any point in the War, there were usually 2 or 3 Armeegruppen adjacent to each other.  Allies of Germany could fall in with an Armeegruppen.  Armeegruppen are subordinate to the Heeresgruppen.

·         Heeresgruppe (pl: Heeresgruppen) (Army Group, 100,000+ men) – Contained a number of Armeen.  The largest single German organizational formation during WWII.  Operated on a far ranging geographical region of the front. 

18.2.2.               Rank Structure

Mannschaften (Grades of Private)

Grenadier - Private

Obergrenadier – Senior Private

Gefreiter – Private, First Class

Obergefreiter – Senior Private, First Class


Unteroffiziere  (Non-Commissioned Officers)

Unteroffizier - Corporal

Unterfeldwebel – Sergeant

Feldwebel – Staff Sergeant

Oberfeldwebel – Sergeant, First Class

Stabsfeldwebel – Master Sergeant

Offiziere (Officers)

Leutnant – 2nd Lieutenant

Oberleutnant – 1st Lieutenant

Hauptmann – Captain

Major – Major

Oberstleutnant  – Lieutenant Colonel

Oberst – Colonel

Generalmajor – Major General

Generalleutnant – Lieutenant General

General der Infanterie (or der Artillerie, or der Panzer) – Lieutenant General

General – General

Generalfeldmarshall  – General of the Army

 

18.3.            Soviet Unit and Rank Structure

TBD

18.4.            Living Historians

TBD

19.       Reenacting Rules

19.1.            General Rules

The “Honor System” will largely be used during tactical reenactments.  NCO’s and officers will also serve as umpires for their own forces and will serve as the final word for disputes.  They will not, however, cross the battle line to force the opposing force to take a casualty.  If an enemy soldier is not taking a “hit”, continue firing until he looks in your direction.  Sometimes soldiers cannot tell where firing is coming from.

19.2.            Weapons

Effective Weapon Range

Grenades and Landmines – 5 yard blast radius

Pistols – 10 yards

Submachine guns – 25 yards

Rifles – 50 yards

Machine guns – 75 yards

Sniper rifles – 100 yards

·         Do not fire upon anyone within 10 yards.  If you surprise someone at close range, take them prisoner, but do not fire.

·         Effective grenade range is about 5 yards.  If a grenade lands within 5 yards of your position, and you are exposed, you are a casualty, unless you are in a foxhole.  If in a foxhole, the grenade must land in the foxhole to cause a casualty.  Used grenades will be picked up by the soldiers that the grenade caused to be casualties, and will be returned to the opposing force at the end of the day.

·         Effective rifle range is 50 yards and machine gun range is only about 100 yards.  Don’t take a shot beyond that range because it is too difficult for your target to understand that you are shooting at him.  If a single soldier is crossing open terrain and a machine gun fires on him, he is automatically a casualty.  If two or more soldiers are crossing open terrain and a machine gun fires on them, half of the group are automatically casualties.

·         Snipers may only operate as “snipers” and with a dedicated umpire that can verify “kills”, and can radio the opposing force to communicate the kill.

·         Landmines/Minefields can be used as a part of this reenactment and are made up of clay pigeons glued together bottom-to-bottom and buried just below the surface.  They make a very loud “crunch” when stepped on.  They might hurt if you’re running around barefoot.   Please refer to the casualty rules for how to handle landmine casualties.   Landmines may be removed but must be handled with care.   Broken landmines during removal will result in a casualty.   Do not destroy the landmines on purpose!

·         Never call your shot!!  There is nothing worse at a tactical battle than guys running around yelling, “Hey, I shot you three times!”  Only take effective shots as mentioned above, and keep shooting until the person can see you shooting.  There is almost never a “one shot, one kill” rule.

19.3.            Vehicles

A)    Only trained personnel, approved by a vehicle’s owner, are allowed to drive any vehicle other than POV’s at any time, whether during an event or not.  Training for vehicle drivers will be handled strictly by the owner of said vehicle, or other person as designated by the vehicle owner.

B)     Vehicle owners (or their designee) are responsible for the safety of their own vehicle, and any riders, at all times.  If there are any particular safety rules for the vehicle, it is up to the vehicle owner (or their designee) to explain any and all safety rules to the riders prior to movement of the vehicle.

C)    Security of vehicles is the responsibility of the vehicle’s owner or their designee.  The World War II History Center and any event organizers are not responsible for any damage to or theft from vehicles that may occur.

D)     All of the above rules also apply to POV’s.

19.4.            General Casualty Rules

“Hits” are taken by individuals when you can actually see someone shooting at you from a realistic range (i.e. if you are being shot at by someone using a rifle from no more than 100 yards away, you are “hit”).  Ranges vary depending on weapons, but the general rule is if more than 1/3 of your body is exposed to the person shooting at you, and you are within range, then you are hit.

Specific rules vary depending on who hosts the battle, but these should be made clear prior to the start of the battle.  If you are participating in a tactical battle and expecting a perfect system to work every time, you will be terribly disappointed.  In the heat of battle with gunfire going off all over the place, it is often very difficult for participants to hear where shots are coming from, specifically when they are aimed at you.  You could be shot in the back and never even know it.  This situation then places the responsibility on the shooter.  If you really want your shot to count, make sure that you are well within range, and that you only shoot when the person you are aiming at is looking right at you.  Also make sure that a good portion of their body is exposed.  For instance, a machine gunner in a bunker is never going to take a head shot, no matter what the range, except maybe if you are using a sniper rifle and he sees it.  So it is your responsibility to use a grenade or outflank his position.

19.5.            WWII Reenacting Corps Sponsored Event Rules

19.5.1.               WWIIRC Casualty Rules

Each man will receive one casualty slip at the beginning of the battle that should be deposited in his first aid pouch (or pocket).  When the soldier becomes a casualty, he will lie down on the ground, or sit in his foxhole and then take out and follow the instructions on the casualty slip.  At the aid station, he will deposit his casualty slip into the casualty receptacle and retrieve a new one, then wait the designated period of time indicated on his previous casualty slip before rejoining his unit.  When rejoining his unit, he needs to report to his squad leader for placement into the line. 

There will be three types of casualties and instructions:  

Wounded in the leg – Make weapon safe and stay in position – He will then call out “I’m hit!” and then call for a medic who will give the man a simple bandage on the arm and then a new casualty slip.  After that, the soldier may rejoin combat.  He may not rejoin combat until he has been visited by a medic.  If the enemy advances to his position before a medic can get to him, he will be taken prisoner.  At the aid station, he will deposit his casualty slip into the casualty receptacle and retrieve a new one, then wait the designated period of time indicated on his previous casualty slip before rejoining his unit.  If the enemy advances to his position while being tended by the medic, both will be taken prisoner.

Wounded in the torso – Remove helmet/hat, make weapon safe - Call out “I’m hit!”, then retreat to your Battalion Aid Station.  At the aid station, he will deposit his casualty slip into the casualty receptacle and retrieve a new one, then wait the designated period of time indicated on his previous casualty slip before rejoining his unit.  Wait 10 minutes at the aid station before reporting to your squad leader for placement back on the line.

Killed – Remove helmet/hat, make weapon safe – Immediately retreat to the aid station.  At the aid station, he will deposit his casualty slip into the casualty receptacle and retrieve a new one, then wait the designated period of time indicated on his previous casualty slip before rejoining his unit.  Wait 20 minutes at the aid station before reporting to his squad leader for placement back on the line.

Slips will be printed on green paper for the GI’s and gray paper for the Germans to help determine which side incurred the most casualties for each battle or scenario.

Officers and NCO’s will be expected to help enforce the casualty rules and will have the final say on casualty results. 

Aid stations will be stocked with water (cold if possible), first aid kit, extra food (if possible), a small table, a couple of chairs (if possible) and a tent for getting out of the sun/rain (even a pup tent will suffice).  Roving aid stations made up of vehicles are also allowable but may be captured by the enemy, whereby all supplies can be taken by the enemy.  Roving aid stations however, must be in addition to permanent aid stations.  There must be a permanent, un-capturable aid station for each side that will have emergency supplies available for each force.

19.5.2.               WWIIRC Prisoners of War Rules

When taken prisoner you must remove your helmet/hat and make your weapon safe.  You will then shoulder your weapon and put your hands on your head while your captor escorts you to the CP.  Your captor will then take your weapon and then pat you down for intelligence and other weapons which he may also take.  The captor may also question the prisoner and the prisoner may refuse to answer.  Captors may use the following threats/torture methods against prisoners in order obtain intelligence:

·         Dump out canteens (unless the prisoner is sweating a lot, we don’t want a heat exhaustion case)—this would force the prisoner upon return to his aid station to retrieve more water

·         Take rations (which may be eaten by the captors)

·         Take ammunition (which must be returned at the end of the day)

Once the captor is satisfied that he has searched the prisoner thoroughly, he will tell the prisoner that he is free to go, at which point the prisoner may gather his weapons (but not intelligence such as maps or orders), keep them on safe, and keep his helmet/hat off and then proceed to his own aid station.  He must then wait 20 minutes before rejoining his unit. 

Prisoners may not try to escape because there is no safe way of having a captor potentially “shooting” an escaping prisoner at close range for attempting escape (this rule may be examined further for possibilities).  In order to enforce this rule, prisoners that “escape” will be worth 2 points to the capturing force, the same as if they were taken prisoner.

19.5.3.               WWIIRC Victory Points

Each wounded or killed casualty is worth 1 point for the opposing force.


Each prisoner taken by your force is worth 2 points, if a prisoner is carrying intelligence such as a map or orders, they are worth 3 points.


Successful completion of objectives as outlined before the battle are worth the number of points assigned to each objective


In order to factor in force size, such as a smaller force against a larger force, the following calculation will used to figure the final point total:


·         The opposing force’s number of troops at the start of the day will be divided by your force’s number of troops at the start of the day. 

·         That number will be multiplied by the number of victory points your force accumulated (casualties your force causes, and prisoners your force takes) to determine your final Victory Point total.


 

20.       Glossary

CO – Commanding Officer

Defilade – A firing position that cannot be attacked from the flank because of natural obstacle to incoming fire.

Enfilade – A position that allows the attacker to fire along the longest axis of the enemy, i.e. firing along a trench line instead of head-on.

ETO – European Theater of War

Farby – anything modern that is on your person, or that you are doing or saying, that is not of the time period that you are portraying (such as talking on a cell phone during a battle in plain view of the public)

Impression – the historically accurate persona that includes uniform, equipment, weapons, knowledge and mannerisms characteristic to a particular type of historical figure.

NCO – Non-commissioned Officer, or any rank below 2nd Lieutenant or any rank that wears stripes above a Private, First Class

Ost Front – German for “East Front”

POV – Privately Owned Vehicle or civilian vehicle not of the WWII era, (i.e. the car you drove from home to the event)

POW – Prisoner of War

Public Battle – Any battle reenactment that takes place in view of the public and is orchestrated from beginning to end, often down to the smallest detail.  This type of battle is more like a “play” than a combat scenario and is meant to provide an interesting battle for the public to watch.  Casualties are usually worked out prior to the battle and objectives are made known to both sides.  The Germans always lose public battles.  Public battles may often seem like “dog and pony shows” to reenactors, but they are the best means for recruiting new reenactors and impressing the public.  The point of these battles is to “wow” the audience, thereby building interest in what we do and building support for the World War II History Center.  You must have all of your uniform and equipment in order to participate in these events.

Tactical Battle – Any battle reenactment away from public view.  These are typically held away from cities on larger tracts of land and are meant for reenactors and their units to test their skills in mock-WWII scenarios.  These events are usually organized by a host unit and orders and objectives are given to unit CO’s.  Reenactment rules are usually described prior to the event and explain how “hits” are to be taken and how “casualties” are treated.  The Germans can win tactical battles although “winning” is often a difficult matter to figure out.  Tactical Battles are the best learning opportunities for reenactors wanting to understand more about life as a soldier.  You must have all of your uniform and equipment in order to participate in these events.

Training Event - Events to teach reenactors basic tactics, mannerisms, and to keep the unit active.  You do not have to have all of your uniform/gear to participate in these events.  The subject matter and material covered at each of these events varies, as determined by the Unit Commanders.

 



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